Math Links
The students frequently use the wonderful math websites out there on the internet to help reinforce their learning. I will update this webpage to include the websites the students are using, as I introduce the websites in class. Each website/game will correspond to a math concept that I have addressed in class or will review a concept from a previous year. Click on the title of the game to go to the website. All of the game links open in a new window. If the link doesn't open, check to see if your web browser is blocking pop-ups and click to allow the website to open in a new window. Have fun learning!
Place Value
Number Top It - An online version of one of the best Everyday Math games ... this game requires a nuanced understanding of place value, as well as probability and implicit risk/reward analysis. Listen to the directions your first time; you can choose to skip the directions thereafter. (Note: Requires an Adobe Shockwave Plug-In on your computer.)
(http://media.emgames.com/emgames/demosite/playdemo.html?activity=M2A050&activitytype=dcr)
The Place Value Game - This is a game that is similar to Number Top It. The player must use probability concepts to decide where to place randomly generated numbers within a place value frame. If the student reads the final number out loud, this is also great practice reading numbers.
(http://education.jlab.org/placevalue/index.html)
Manny's Rumba Base Ten Game - A great game to practice using base ten blocks to create numbers into the hundreds. The player also practices changing numbers, a precursor to finding differences mentally. Students love when Manny high-fives them each time they create the correct number.
(http://www.learningbox.com/Base10/BaseTen.html)
Railroad Repair Decimal Game - Hacker has removed some of the track on the trans-cyberspace railroad. You need to repair the track using smaller lengths of track that are measured using decimals. Use this game to practice decimals to the tenths place.
(http://pbskids.org/cyberchase/games/decimals/decimals.html)
(http://media.emgames.com/emgames/demosite/playdemo.html?activity=M2A050&activitytype=dcr)
The Place Value Game - This is a game that is similar to Number Top It. The player must use probability concepts to decide where to place randomly generated numbers within a place value frame. If the student reads the final number out loud, this is also great practice reading numbers.
(http://education.jlab.org/placevalue/index.html)
Manny's Rumba Base Ten Game - A great game to practice using base ten blocks to create numbers into the hundreds. The player also practices changing numbers, a precursor to finding differences mentally. Students love when Manny high-fives them each time they create the correct number.
(http://www.learningbox.com/Base10/BaseTen.html)
Railroad Repair Decimal Game - Hacker has removed some of the track on the trans-cyberspace railroad. You need to repair the track using smaller lengths of track that are measured using decimals. Use this game to practice decimals to the tenths place.
(http://pbskids.org/cyberchase/games/decimals/decimals.html)
Fractions and Decimals
Telling Time
Bang the Time - Read the time in words and then stop the clock when the hands are in the matching position. How many points can you score in ten turns? This game helps you practice time words like "half past" and "quarter past."
http://www.oswego.org/ocsd-web/games/BangOnTime/clockwordres.html
Stop the Clock - This game has four levels: easy, medium, hard, and challenge. See if you can set a time record while matching the five digital clocks with the analog clocks. How fast can you go? Start at the easy level and then try the other levels.
Level 1 (http://www.oswego.org/ocsd-web/games/StopTheClock/sthec1.html)
Level 2 (http://www.oswego.org/ocsd-web/games/StopTheClock/sthec2.html)
Level 3 (http://www.oswego.org/ocsd-web/games/StopTheClock/sthec3.html)
Level 4 (http://www.oswego.org/ocsd-web/games/StopTheClock/sthec4.html)
Time Teller - Drag the hands of the clock to show the correct time. When you think the clock has the right time, click ok. Try to score a perfect game with 10 out of 10 points. Remember, don't let the hour hand be lazy!
(http://www.lil-fingers.com/games/time/)
http://www.oswego.org/ocsd-web/games/BangOnTime/clockwordres.html
Stop the Clock - This game has four levels: easy, medium, hard, and challenge. See if you can set a time record while matching the five digital clocks with the analog clocks. How fast can you go? Start at the easy level and then try the other levels.
Level 1 (http://www.oswego.org/ocsd-web/games/StopTheClock/sthec1.html)
Level 2 (http://www.oswego.org/ocsd-web/games/StopTheClock/sthec2.html)
Level 3 (http://www.oswego.org/ocsd-web/games/StopTheClock/sthec3.html)
Level 4 (http://www.oswego.org/ocsd-web/games/StopTheClock/sthec4.html)
Time Teller - Drag the hands of the clock to show the correct time. When you think the clock has the right time, click ok. Try to score a perfect game with 10 out of 10 points. Remember, don't let the hour hand be lazy!
(http://www.lil-fingers.com/games/time/)
Number Combinations (Number Bonding)
Number Twins - One of our favorite games, you can practice combinations of ten, as well as combinations that add to any number from 4-15. Learning the combinations of ten automatically is so important before students can move onto increasingly complex mental math processes. To play, you need to click on pairs of balls that add up to ten (or your other target number.) (Note: Requires an updated Flash plug-in on your computer.)
(http://www.coolmath-games.com/0-number-twins/index.html)
Math Lines - Similar to Number Twins, you need to click on pairs of balls that are combinations of ten before the line of balls becomes too long. This game is somewhat more challenging, because it is timed - correct combinations will shrink the line; incorrect combinations will bring the line closer to the hole. (Note: Requires an updated Flash plug-in on your computer.)
(http://www.coolmath-games.com/0-math-lines/index.html)
Catch Ten - Help BT Bear (Base Ten Bear) catch ten unit cubes as they fall over a waterfall. When BT rescues ten cubes, he'll toss a long (tens strip) on the shore. How many longs can you make? This game lets the player visualize the combinations of ten.
(http://www.learningbox.com/Base10/CatchTen.html)
Number Bond Machines - Play with the 5, 10, or 100 machine to practice combinations (also called number bonding.) This website also allows you to make your own machine with numbers up to one million. This is clean and simple drill practice - see how high a score you can get. Can you believe that this game was designed by elementary school students?!
(http://www.amblesideprimary.com/ambleweb/mentalmaths/numberbond.html)
Save the Whale - Oh no, the whale is stuck in a puddle and needs your help to go back to the sea. Drag the correct pipe section to the broken pipe in order to complete the number bond and set the whale free. The default is combinations of ten, but you can choose the bond from 4-10 on the top of the page.
(http://www.ictgames.com/save_the_whale_v4.html)
Catapult to Ten - The King has asked you to knock his old castle down. Use your knowledge of number bonding to ten to help destroy the castle by throwing catapult stones at the castle to jump to the next multiple of ten. Pull down on the stone on the left of the screen to launch the stone. Click "next" in between each stone throw. If the game is too easy, check the "hide jumps" box.
(http://www.ictgames.com/catapultCountOn/index.html)
Cyber Fact Triangles - Choose your number range, and then practice your "Fact Power" using these addition and subtraction fact triangles. Click on a corner to reveal the number. After revealing two numbers, can you guess the third number?
(http://www.wmnet.org.uk/custom/files_uploaded/uploaded_resources/846/Triangularcards.swf)
Ten Frame Game - This is a great game for students still learning to visual numbers up to ten to build their foundational number sense. Thinking about numbers using ten frames can be a helpful way to learn basic number facts. Their are five different games that you can choose to play with the ten frame. You can even choose to play with circles, bugs, stars, or apples.
(http://illuminations.nctm.org/ActivityDetail.aspx?ID=75)
(http://www.coolmath-games.com/0-number-twins/index.html)
Math Lines - Similar to Number Twins, you need to click on pairs of balls that are combinations of ten before the line of balls becomes too long. This game is somewhat more challenging, because it is timed - correct combinations will shrink the line; incorrect combinations will bring the line closer to the hole. (Note: Requires an updated Flash plug-in on your computer.)
(http://www.coolmath-games.com/0-math-lines/index.html)
Catch Ten - Help BT Bear (Base Ten Bear) catch ten unit cubes as they fall over a waterfall. When BT rescues ten cubes, he'll toss a long (tens strip) on the shore. How many longs can you make? This game lets the player visualize the combinations of ten.
(http://www.learningbox.com/Base10/CatchTen.html)
Number Bond Machines - Play with the 5, 10, or 100 machine to practice combinations (also called number bonding.) This website also allows you to make your own machine with numbers up to one million. This is clean and simple drill practice - see how high a score you can get. Can you believe that this game was designed by elementary school students?!
(http://www.amblesideprimary.com/ambleweb/mentalmaths/numberbond.html)
Save the Whale - Oh no, the whale is stuck in a puddle and needs your help to go back to the sea. Drag the correct pipe section to the broken pipe in order to complete the number bond and set the whale free. The default is combinations of ten, but you can choose the bond from 4-10 on the top of the page.
(http://www.ictgames.com/save_the_whale_v4.html)
Catapult to Ten - The King has asked you to knock his old castle down. Use your knowledge of number bonding to ten to help destroy the castle by throwing catapult stones at the castle to jump to the next multiple of ten. Pull down on the stone on the left of the screen to launch the stone. Click "next" in between each stone throw. If the game is too easy, check the "hide jumps" box.
(http://www.ictgames.com/catapultCountOn/index.html)
Cyber Fact Triangles - Choose your number range, and then practice your "Fact Power" using these addition and subtraction fact triangles. Click on a corner to reveal the number. After revealing two numbers, can you guess the third number?
(http://www.wmnet.org.uk/custom/files_uploaded/uploaded_resources/846/Triangularcards.swf)
Ten Frame Game - This is a great game for students still learning to visual numbers up to ten to build their foundational number sense. Thinking about numbers using ten frames can be a helpful way to learn basic number facts. Their are five different games that you can choose to play with the ten frame. You can even choose to play with circles, bugs, stars, or apples.
(http://illuminations.nctm.org/ActivityDetail.aspx?ID=75)
Estimation and Rounding
Estimation Contraption- Glowla has created this weird machine just for you to play with! Here's the deal: The machine will show you a bunch of numbers. You need to type in an estimate of what those numbers would add up to. Sure, if you had all the time in the world, you could add the numbers together, but that's the hitch-- you only have 60 seconds to give your estimate! The secret to solving this puzzle is to round the numbers before adding them together.
http://pbskids.org/cyberchase/games/ballparkestimation/
Ice Ice Maybe - Launch penguins from iceberg to iceberg while quickly solving equations with estimation. Make sure to read all of the directions; this is a somewhat complex game. Play the levels that you know; the fraction and percent levels are probably not "just right" now, but you can start with the addition/subtraction and multiplication/division levels.
http://www.mangahigh.com/en_us/games/iceicemaybe
Number Sequencing
The Number Grid Game Beginner
The Number Grid Game Intermediate
The Number Grid Game Advanced - Try to fill in the missing numbers in the number grid. A move from one number to the next within a row is a change of one; a move from one number to the next within a column is a change of ten. How many number grids can you finish?
(http://mathforum.org/te/exchange/hosted/quincy/Number_Grid_Level_4b.html)
Behind the Blob - Choose level three when you begin to play with a hundreds chart. You can choose either option for how you want the squares covered. Your task is to guess the mystery number hiding behind the blob. Have fun!
(http://www.mathsonline.co.uk/nonmembers/gamesroom/grids/blobkid.html)
Function Machines/Algebraic Thinking
Function Machine Game - Try to guess the rule for the function machine. You can choose the operation (addition, subtraction, multiplication, etc.,) or you can choose "Random" to let the game choose. However, if you choose random, the machine may use a rule with an operation you don't yet know.
(http://www.amblesideprimary.com/ambleweb/mentalmaths/functionmachines.html)
Stop That Creature - Another great math game brought to us by the creative people behind Cyberchase. Uncover the rules for ten function machines in order to destroy Hacker's evil clones. The rules can include addition, subtraction, multiplication, and division.
(http://pbskids.org/cyberchase/games/functions/functions.html)
(http://www.amblesideprimary.com/ambleweb/mentalmaths/functionmachines.html)
Stop That Creature - Another great math game brought to us by the creative people behind Cyberchase. Uncover the rules for ten function machines in order to destroy Hacker's evil clones. The rules can include addition, subtraction, multiplication, and division.
(http://pbskids.org/cyberchase/games/functions/functions.html)
Mental Math
Math Connect Four - The goal is to connect four numbers vertically, horizontally, or diagonally that add up to the target number. Add up the sums mentally to practice your mental math strategies. You can select four different levels depending on the number range (10, 20, 50, 99). This constructive game lets you try again if your first attempt is incorrect.
(http://www.mathslice.com/ol_connect4.php)
Name That Number - An online version of the Everyday Math game. You can only use two cards to name a number in this version of the game, which you play against the computer. It's not as thought-provoking as the "live" version when you can try to use as many cards as possible, but still good mental math practice.
(http://media.emgames.com/emgames/demosite/playdemo.html?activity=M2A077&activitytype=dcr)
(http://www.mathslice.com/ol_connect4.php)
Name That Number - An online version of the Everyday Math game. You can only use two cards to name a number in this version of the game, which you play against the computer. It's not as thought-provoking as the "live" version when you can try to use as many cards as possible, but still good mental math practice.
(http://media.emgames.com/emgames/demosite/playdemo.html?activity=M2A077&activitytype=dcr)
Alien Addition - This game provides practice in the addition of numbers 1-12. Invading spaceships with addition problems move down from the top of the screen towards a laser on the bottom. Answers are placed in the laser. You need to line up the laser with the correct addition problem, and press the space bar to shoot the laser. Try to stop the aliens before the make it to the bottom of the screen. You can choose from three difficulty/speed settings for this game.
http://www.arcademicskillbuilders.com/games/alien/alien.html
Measurement
The Ruler Game - A fun way to practice measuring with a ruler by wholes, halves, quarters, and eighths inches. Select your desired increment level, and choose whether to turn the timer on or off.
http://www.rsinnovative.com/rulergame/
http://www.rsinnovative.com/rulergame/
Spaceship Builder - Help build a new fleet of cyber-spaceships. Drag and rotate line segments to make enclosed areas. You'll notice that while the perimeter stays the same, the areas change. A fun way to think about perimeter and area.
http://pbskids.org/cyberchase/games/perimeterarea/perimeterarea.html
Area and Perimeter Tutorial - Read about how to calculate area and perimeter and then try it out with a series of example problems. Some of the problems get pretty tricky - give yourself a challenge.
http://www.bgfl.org/bgfl/custom/resources_ftp/client_ftp/ks2/maths/perimeter_and_area/index.html
Play Pentominoes - Drag and drop any of the 12 pentomino shapes onto the grid to cover the entire grid without overlaps. (Pentominos are shapes made with an area of 5 square units.) There are thousands of ways to complete these puzzles. Which ones will you find?
(http://www.scholastic.com/blueballiett/games/pentominoes_game.htm)
(http://www.scholastic.com/blueballiett/games/pentominoes_game.htm)
Multiplication
Multiplication Baseball - An online version of the Everyday Math game, you roll two cyber-dice, multiply the resulting factors, and type in the product. Your product determines how many bases you move - did you hit a single or a home run? This is a great way to learn the game before you play it the "real-world" way with a game board and partner.
http://media.emgames.com/emgames/demosite/playdemo.html?activity=M2A073&activitytype=swf&level=2
http://media.emgames.com/emgames/demosite/playdemo.html?activity=M2A073&activitytype=swf&level=2
Space Arrays- Practice using arrays to figure out multiplication facts in this colorful, intergalactic take on arrays. Arrays are an important way to build a mental picture for multiplication, so you should practice with arrays until you've internalized the "rows by columns" model for multiplication.
(http://www.harcourtschool.com/activity/space_arrays/)
Factor Bingo - Another cyber version of an Everyday Math game. Factor bingo is a ton of fun. You turn over a card that names a factor. Then you have to find a square on your bingo card for which the card is a factor.
http://media.emgames.com/emgames/demosite/playdemo.html?activity=M2A070&activitytype=dcr
Interactive Multiplication Table - This is a great way to visualize your multiplication facts on an interactive "times table." Click on the two numbers you want to multiply, hits the "equal" button, and you'll see an array laid out of the multiplication table. Press "C" to change the color of the tiles.
http://www2.dsu.nodak.edu/users/edkluk/public_html/MulTab/Applet.html
Fact Extension Alien Attack - Use your fact extensions (if you know 3 x 5 = 15, then you know 30 x 50 = 1,500,) to help solve multiplication problems. Correct answers free robot man so that he can shoot at the invading alien spaceships. Remember to keep track of your zeros!
Meteor Multiplication - Practice your multiplication facts while warding off a meteor shower. Meteors with multiplication problems move towards your star station. The product is written on the star station. Aim your blaster at the correct multiplication sentence which matches the star station product. You can set which facts to practice from 1-12. You can also set the speed of the game with three different difficulty/speed settings.
Grand Prix Multiplication - In this exciting car racing game, you can either race against the computer, or against up to three friends! Click on the correct answers to multiplication problems to power your car. How quickly you answer determines how fast your car will go. Up to four players can play at once from different computers. You can either create a new game for your friends to join, or you can join your friend's game. This game is an adrenaline rush of multiplication fun!
http://www.arcademicskillbuilders.com/games/grand_prix/grand_prix.html
The Amoeba Multiplication Game - This game has three levels that help you practice the grid method for multi-digit multiplication. It's a great way to review the grid method (one of Mrs. Zimmerman's favorite approaches for multiplication.)